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I'm a description. Click to edit me
Ravan Vs Aghori-
A fighting game controlled with the mind
“How can Brain Computer Interface be used uniquely in a video-game? What in-game actions can intuitively and specifically map to a BCI controller? ”
Players fight against each other by making energy blasts out of their focus and concentration, just like in the fictional elements that inspired the game.
Shortlisted and presented at the IndiePrize Showcase at Casual Connect Asia 2013, Singapore
RED AND BLUE
Mind Controlled Game on Multi-touch Tabletop Interface
The Idea was to experience "The Energy Inside our Body Flow into the Screen".
ACHIEVEMENTS:
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Winner, Microsoft Imagine Cup National Finals 2014 (2nd Place in Games)
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Intel App Innovation Contest 2013
Transcendence
The Journey of a Conscious Mind
A mind-controlled game I made with a goal of inducing a meditative experience in players. I focused on keeping the gameplay simple and apt for the capabilities and limitations of the device used for the game.
HandGun
Turn your hand Into a gun!
What is the future of shooters?
How can we take shooting from a clumsy mouse controlled action into more intuitive forms? Now shape your palm into a Gun and Shoot!
Handgun is being made with Intel RealSense Technology, enabling us to interact with the virtual world the way we interact with the real world
Qualified Phase -1 of Intel Realsense AppChallenge 2014
Phase 2- Ongoing
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Designing Interactions
RISING PLANET
Building Sleep Habits Together
A prototype App I designed for Mobiles as a part of an HCI project.
Rising Planet helps people fall into a regular sleeping habit, and it does so by bringing together people who want to build such habits.
The goal was to design an application that would make going to bed and waking up on time easy and a pleasant experience.
Through the various stages of design from need finding, exploration, prototyping and user-testing, the final design was submitted as an interactive High-fidelity prototype.
FarmHub
Making relevant Information available to rural Farmers
Farmers in under developed rural areas have no access to internet or high-end technology.
But most of them do have low-end mobile phones and GSM network coverage.
In Farmhub, we built an internet-based utility for farmers that they could access and operate on their GSM based phones.
Vocab Dojo
A Gamified tool for building English Vocabulary Effortlessly.
An end to end product designed from scratch in twelve weeks.
Designed for GRE test takers and fans of word games, this design makes the process of learning vocabulary effortless and fun.
This project gave me a solid experience in User Interface and User Experience Design(UI/UX).