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Achievements

 

Red and Blue is an Abstract Game that is played on a Multi-Touch Interface using a Brain Computer Interfacing device that can read the player's brainwaves.  In this game, players use their concentration and calmness of mind to create energy blasts, push , pull , lift and thrash objects and control elements of the environment. The Idea was to experience "The Energy Inside our Body Flow into the Screen".

  • Winner Microsoft Imagine Cup National Finals 2014  (2nd Place in Games) 

  • Intel App Innovation Contest 2013: (i)  Voted among the most innovative Ideas   (ii) Among the worldwide Finalists (iii) Category Winner in the world wide finals.

My Contribution

I built the entire project on my own and handled all aspects of design and development.

The major tasks included Conceptualization,Design Prototyping, Development, Playtesting , Hardware Interfacing ,Visual Design etc.

For Microsoft Imagine Cup, I teamed up with one of my peers who worked out a business case and we jointly presented the  project at the event.

Red and Blue

Mind-Controlled Game on giant Multi-Touch Interface

Design Objective
Introduction

Design an Interactive experience for the new Lenovo Horizon Multi-Touch 27 Inch Windows 8 PC using the Brain Computer Interface.

(Design brief for Intel App Innovation Contest, 2014)

Research

Research was carried out on the following technologies

(i) The Lenovo Horizon 27 Inch AIO PC.                         

(ii) Neurosky Mindwave Brain Computer Interface.

What is the general overview of these technologies?

What are their capabilities?

What interaction models do they support?

What are their Individual specifications?

What are their technical and other constraints?

Research

The research drew heavily from the documentation of the technologies, the various resources available for the technologies  and the online community around these communities.

Concept Explorations
Prototyping and Usertesting
Visual Design

From the data gathered from research, several concepts were explored on paper based on offerings of the technologies. Demo users were asked to give feedback on the explored concepts.

Based on the feedback of demo users on the concepts, one of the concepts was selected to be prototype, iterated on and developed.

Unity Game Engine was used to build rapid digital prototypes of the concepts and test the user experience.

Based on playtest results, the base prototypes were rapidly iterated on and improved.

Development

After the prototypes were finalized , the visual design phase began. First, visual Inspirations were collected and a moodboard was made.

Based on the moodboard, the final visuals for the project were developed.

Fig .User-Testing early digital prototypes.

Fig  Mood Board for Visual Design

Finally, the visuals were developed, an optimised code-base was built and the final build of the experience was achieved.

Design Process
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