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Achievements

“How can Brain Computer Interface be used uniquely in a  video-game? What in-game actions can intuitively and specifically map to a BCI controller? ”

 

Ravan Vs Aghori was the first game I designed and developed for the Brain Computer Interface. Its concept was inpired from popular fiction like Naturo and Dragonball Z. Players fight against each other by making energy blasts out of their focus and concentration, just like in the fictional elements that inspired the game.

 

The Idea was to Replace key-combos in Fighting Games with something more Intuitive and experiential.

  • Shortlisted and presented at the IndiePrize Showcase at Casual Connect Asia 2013, Singapore

Ravan Vs Aghori is a two- player fighting game played with joysticks and a Brain Computer Interface(BCI) device.  In our argument, traditional fighting games make use of key-combination for "combo-moves" and "power-blasts" which is very unintuitive and doesn't add much to the experience. We referred to popular fiction from which such games are Inspired which said- To make a power-blast, one must take a posture and focus one's mind. We set out to create that experience. So in RVA, the players must focus to create energy blasts in the game and shoot at their opponents.

 

We made use of characters from popular Indian mythology and built five levels governed by different rules and fighting strategies. Examples of these rules were zero gravity, open arena,  outer space fight etc.
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Description

Ravan Vs Aghori- a fighting game controlled with the mind

GAMES

My Contribution
  • We built the game in a team of three people in about  five to six weeks.

  • My responsibilites were Game Design, Prototyping and Game Development .

  • I collaborated with Illustrator/Animator Rakesh Nanda who took care of the character design , animation and visual design in the game, and with P. Karthikeyan, who took care of interfacing the Brain Computer Interface with the game and playtesting of the game.

 

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